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Thursday, August 30, 2018

Darksiders II Complete MULTI9 PROPHET PC

Darksiders II Complete MULTI9 PROPHET PC



Plataforma: PC
Idioma: MULTI9
Genero: Acci�n,Aventuras,RPG
Calidad: DVD
Formato: ISO
Tama�o: 8.23 GB
Fecha: 25-02-2015
Release: PROPHET

DESCARGAR TORRENT




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Download PhotoInstrument v7 1 Full Version

Download PhotoInstrument v7 1 Full Version


Download PhotoInstrument v7.1 Full Version

Mengedit sebuah foto hampir di lakukan semua orang beda-beda cara untuk mengedit sebuah foto, Salah satunya ada juga mengedit foto dengan memperindah wajah. Pada kesempatan kali ini berbagi sebuah aplikasi yang di antara sobat haramain telah mengenal nama satu ini. 
Yah PhotoInstrumen adalah suatu salah salah aplikasi editor photo yang fitur atau fungsi hampir sama dengan paint namun tools nya berbeda di PhotoInstrumen ini toolsnya mirip dengan alat make-up. Memang PhotoInstrument cocok untuk mengedit foto merias wajah di suatu foto sehingga menjadi bagus . 
Screen Shoot :



Link Download :

Download PhotoInstrument 7.1 (Media1fire, 4.6 Mb)

Download PhotoInstrument 7.1 (Link Alternative1, 4.6 Mb)

Download PhotoInstrument 7.1 (Link Alternative2, 4.6 Mb)


Download PhotoInstrument v7.1 Full Version


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Download Hack Ice Age Village v2 0 0

Download Hack Ice Age Village v2 0 0



Description
Discover one of the greatest successes on the App Store, the official Ice Age game, and embark on a wonderful journey!
***** "Awesome! This game is cute, charming, and most of all fun. It�s a nice bright change from others in this genre" (Customer review, Cameron Fitzwater)
***** "Graphically, Ice Age Village is one of the better looking games of its kind" (Appgamer.net - 8/10)

NEW: Discover Dino World! Buck, the hero from the third Ice Age movie, is back and invites you to join him in his underground world. Populate it with your favorite animals, as well as brand new dinosaur species!

? Immerse yourself in the unique world of Ice Age!
? Complete tons of missions with your beloved heroes
? Play mini-games featuring Scrat, the mischievous squirrel
? Let your friends join the fun and see who can build the best village!

Ice Age Village is free to play, but if you wish you can enrich your experience by purchasing game items with real money. You can disable in-app purchases by adjusting your device�s settings.
Hacks:
Hack for Non-Jailbroken and Jailbroken.

-- 888,888,888 Coins
-- 888,888,888 Acorns
-- 888,888,888 Hearts

1 - Download the hacked files at Download files and extract it.
2 - Delete and reinstall the app.
3 - Logout of Game Center, Start at the beginning of the game after the tutorials, then close the app from the multitask.
4 - Put the documents folder in the ?IceAgeVillage/Documents? using (iFile, DiskAid, iFunBox...) or other apps.
5 - It will ask you to replace the old documents folder, do so.

6 - Launch the game and dont load save from iCloud.



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Creating your own game simulation engine Choosing your multimedia library

Creating your own game simulation engine Choosing your multimedia library


To create my own engine, I need to focus on what my models needs are. A crowd model as I explained in an earlier post, can be seen as a multi-agent system. A multi-agent system (MAS), according to Wikipedia, is a computerised system composed of multiple interacting intelligent agents within an environment.These agents can be divided into different types, passive agents, active agents or very complex agents with a lot of complex calculations.

In my model, the passive agents themselves do not make decisions, but can be guided by an underlying flow field, whilst active agents are based on Agent Based Models (ABM), and have individual behavioural properties through the environment.

Simulation vs Game

At this point, I feel its important to point out the similarity between a simulation and a game, and you will see why a game engine can be used for the purposes of both a game and a simulation. Both progress in time, and respond to user input through the keyboard or mouse, creating an interactive experience. A simulation is several states of a model that is updated over time. A model can be defined by various parameters and equations, with the model being at a particular state, at any given time. A simulation, on the other hand, is a models state that continuously updates over time in discrete steps, through the use of a timer. This creates the simulation, and the illusion of the model changing over time.

I appreciate that this can be a bit of a mouthful, so lets take another view, such as a car racing game. A game can also be seen as several states of a car and its interaction with the environment, that is updated over time. Again the state of the car is defined by physics equations and various parameters. Now, say you have a car accelerating in that car racing game. If you pause the game, that is the state of the game. Unpause the game, and that state of the game is updated every few milliseconds. Based on the acceleration, the car keeps moving forward, and you see the updated state on the screen in continuous time, creating the illusion of the car speeding in the game. This is similar to the models state changing over time, you seeing the updated state of the model in continous time, and hence the simulation. One such simulation, is the continuum crowds simulation.

Media Library


Now, to get to grips with creating your own simulation engine, you need a good grasp of C++. If youve never done programming, itll be a very steep learning curve and I wouldnt personally recommend it as an introduction to programming, but if youre up to the challenge, I would personally recommend two excellent books, Accelerated C++: Practical Programming by Example followed by Efficient C++: 55 Specific ways to Improve your programs and designs. They are excellent in terms of teaching you the foundations of C++ through uses in applications, and I believe that it is one of the best ways to learn. You start by writing robust programs straight away, and that will give you a sense of achievement which will keep you motivated to carry on and learn much of the lower level complex language features such as memory management, in context, which sits better, rather than learning the language features without knowing where it will be applied. Afterall, programming is more about problem solving, than the features of the language for its own sake.

That was a slight tangent, so bringing us back to the issue of creating our own simulation engine, we first need a library that would provide us with a framework to work around. Something that would provide low level access to the keyboard, mouse, 3D hardware, and finally an application window within which our model can sit. To get an idea what this would look like, the image below shows a game Freeciv sitting inside an application window.

Freeciv screenshot

Having an application window, allows us to provide keyboard and mouse interactivity, and visualise the model (something I will talk about in a future post). Now, if youre using Windows, Mac or Linux, it is always possible to use the native libraries such as the Microsoft Foundation Classes (MFC) in Windows, or use other cross platform media libraries that allow the user to use any Operating System.

Using cross platform media libraries can be considered as a little cheating, so to speak, if youre talking about creating your own engine, but it makes some aspects of the development easier, and theres still a lot of programming to do. Its a "grey" area though. Besides, there have been popular game engines, such as Allegro, actually written using a cross platform media library (SDL), so case in point.

Looking at cross platform media libraries, there are various options, such as SDL, SFML, openFrameworks (which Ive talked about in a previous post), and libCinder. The latter two are fairly new libraries, with the focus on creative coding, its the C++ equivalent of Processing in Java.

SDL on the other hand was first developed in early 1998 by Sam Lantinga. There have been many commercial games written with it, such as Neverwinter Nights, Second Life, and Unreal Tournament 2004 (Linux version), which makes it a good choice, as its proven its worth in a stability and online support point of view.

SDL as described, has a thin, cross-platform wrapper that provides the 2D pixel operations, sound, file access, event handling, timing, threading, and more. It can be complemented with OpenGL, which I have done, but Ill talk about that in a future post, along with providing mouse and keyboard input. It also provides several separate official libraries with more functionality, such as
SDL_image (dealing with image files), SDL_ttf  (True Type Font library).

As its a media library, it abstracts away from the low level interaction between operating system and hardware, heres a figure that shows the abstraction:

SDL Abstraction Layers

I chose SDL as a library due to the popularity and support available online (the current stable version being v1.2, although v2.0 is expected to be out soon). To put it in context, it will provide the main framework for my model, and everything will be built within it.

If you would like to know how to use it, a good set of tutorials are available here. Dont forget the official SDL website.
In a future post, I will detail the next steps.

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Cover Reveal and New Release from the F5!

Cover Reveal and New Release from the F5!



An awesome group of authors, the Ferocious 5, have been busy creating something new and amazing for your reading pleasure! The time has come to reveal all the things. Strap in and prepare yourself for something awesome.

As you can see from the banner above, the title is:
War and Pieces - Frayed Fairy Tales
Its a serial series, and there are ten seasons, so there are several covers to see. Stay with it!

Heres the blurb:

Once upon a time, in a land far, far away, there were zombies�

That�s how it all started. Authors have created a major problem with stories like Cinder, The Dark Queen, and Asleep, and it�s wreaking havoc here in Ever After. Our queens are fighting for their lives.

Rather like Mother Nature, keeper of the fine balance that�s life in your world, tales that begin with �Once upon a time� were never meant to be messed with.

Now, Ariel is underwater with all the defenses she�s been launching, Aurora hasn�t slept in weeks, and Rapunzel is tangled in� Well, I can�t even begin to tell you.

Rather than try, I�ll let you see for yourself. You and I will talk again afterward�if I survive long enough. So, as our fateful story begins:

Once upon a time, in a land far, far away�

Book trailer!



Now, a coloring book.

Buy it here for just $7.99!

From the publication of the War and Pieces coloring book until April 14, 2017, color as many shoe pages as you like (name pages won�t count, nor will the design your own royal shoe), scan or photograph them, and post them on Instagram, Twitter, and/or Pinterest. Be sure to tag your posts with:

#Frayed5 and #F5PinToWin

Each social media instance will count as one entry.

The Ferocious Five will review all entries and pick our three favorites for each cover.

On April 22, 2017, we�ll announce the finalists and share your images with the public.

From April 24, 2017 � April 30, 2017, the public will vote via social media likes and shares and select the winner for each cover.

Winners will be contacted by social media and will have one week to respond with their mailing address. If you don�t answer, the prize will go to the second place winner, and so on. Please add SevenAuthors@yahoo.com to your approved sender list.

Winners will receive a 5.5�x8.5� print of the book cover for their winning season, signed by all the F5 authors, permanent display of their artwork on frayedfairytales.com, and an exclusive War and Pieces swag pack.

Open internationally!

 
Be sure and join the Federation of the Ferocious 5 on Facebook for access to the release day event and other goodies no one else will get!

Now its time to show you the covers for the Frayed Fairy Tales books. Release of Season 1: Episode 1 will be April 24, 2017. But you can pre-order it NOW right here. Just 99 cents! Episodes will release every two days with three episodes in each season.

 



Which is your favorite?

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Comprehensive lists of open source game engines for proprietary games

Comprehensive lists of open source game engines for proprietary games


Recently came across these two very comprehensive lists of open-source game engines for proprietary games edit: and various clones and inspired projects:
  • Reddit post
  • Open Source Game Clones website
I feel the latter has an a bit misleading title, as none of those are game clones (e.g. similar remakes) and most of those are based on the liberated original source-code also... but well I guess people get what the list is supposed to be about :) (Edit: see comments).

However talking about an actual engine reimplementation project: OpenMW has recently released a new update (0.23.0) with some impressive additions (as usual) and version 0.24.0 is already tested as a RC right now.



Feel free to comment about this release on our forums!

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Crash Team Racing For Ps3 Free Download

Crash Team Racing For Ps3 Free Download


Some Screen Shots From Worlds Of Magic



Download Full Version World Of Magic Game Free!
Filesize:- 925 MB
System Requirements:
  • CPU: Core 2 Due 3.0 GHz
  • RAM: 4GB
  • Hard disk space: 3 GB
  • OS: Windows XP/Vista/7/8/8.1
Download


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